hey devs i’d like to create a melting effect, like a solid mesh becoming liquid and acting like water on ground, niagara could be the way but how to obtain quite realistic water acting? thanks in advance
It’s best to use Houdini and then export/import it as vertex animation. You can then apply your own modifications to the material that is created by Houdini VA export.to make it look right.
It is also super cheap as entire animation is done with the shader.
thanks guys!