hey devs i’d like to create a melting effect, like a solid mesh becoming liquid and acting like water on ground, niagara could be the way but how to obtain quite realistic water acting? thanks in advance
Fluid simulation is very expensive and hard. You could likely use shaders/transform for the melting part, but the becoming liquid part is a very different story.
It’s best to use Houdini and then export/import it as vertex animation. You can then apply your own modifications to the material that is created by Houdini VA export.to make it look right.
It is also super cheap as entire animation is done with the shader.