Almost finishing the HUD implementation. I decided to do it nativaly with blueprints instead using html or java plugins (that imo still not a plausible solution for designers).
-Added planet names
-Add front HUD + button functions
-Added press “space” to begin
-Added begin game camera animation
-Added time/speed slider
-Small Bug fixes and implementations
The HUD Blueprint preview. It took me some time to built those.
Helllllo Ghost, I’ve been off the grid for a while due a lot of work but i had some progress in the Solar System, I will share it soon, it’s almost finished by now. And yes, i intend to share the project as a free content example to the community when i get it finished
But still a lot to be made, as I’m working in other projects, I’m kind of busy to continue with it atm, so even not being ready, I’m sharing project with the community, you can always download the latest version here (4.4.0 atm):
One of the things that I truly wanted in project but it was beyond my skills capacity is a calendar , where you could fit the date you want and see the planets position config at that moment. Anyway, as i told in the first post, was an experimental project just to learn UE4 tools, it was not intended to be commercially used at any circustances. if you want to help in development it would be a pleasure to get your contributions. I appreciate everybody helps and I hope to contribute even more to the community. Have fun folks.
The font used was Futurist Fixed-width. I had to tweak it a little bit because sometimes spacing it’s not symmetric. You can download it for free at http://www.dafont.com/
Thanks for ! It looks like a great project to dig into and learn by example…
BTW - Dropbox accounts still work for downloading, but you must be signed up for an account, then just add to your account, and you can then download or sync it to your pc. Downloading now!