Solar System Simulator
is study project I’m doing for learning UE4 possibilities. I’m not a game developer (yet hehe) so the work pipeline and some process maybe were done in a different way.
You can download the open project:
Full Project: http://www.mediafire.com/download/id9rkgxbxbh8122/SolarSystemSimulator_4.4.rar
Dev Package: Feel free to give a try (not ready yet): https://www.mediafire.com/folder/4vve5p1utlq99/WindowsNoEditor
One of the things that I truly wanted in project but it was beyond my skills capacity is a calendar , where you could fit the date you want and see the planets position config at that moment. is an experimental project just to learn UE4 features and tools, it was not intended to be commercially used at any circumstances. if you want to help in development it would be a pleasure to get your contributions. I appreciate everybody helps and I hope to contribute even more to the community. Have fun folks.
Softwares:
-3ds Max
-Adobe Photoshop
-Adobe After
-Adobe Audition
-Absynth
-Glueit – Sprite Sheet Maker
To Do:
-Calendar
-Ellipse orbits
-Real size/distance mode
-Improvements and fixes
Bugs:
-Saturn Ring disappears when distant
-LOD issues
-Fix sun particles
Special Thanks to:
Meathead: Joined me into Unreal Devs Community
Yoeri - tips and tricks
Aaron Leaton - tips and tricks
Peter Newton - BLUEEPRINTSS lol
Venci - tips and blueprints
- Controller and HUD Reference
Ryan Shah - Spritesheet Animations - read his BOOK: https://forums.unrealengine.com/showthread.php?10221-BOOK-Blueprints–the-Art-of-Unreal-Engine-4-Blueprints
Everyone else who also helped so far
------------------ UPDATE 06/28/2014 ------------------------
is a controller test that I’m still improving it with some folks help. At first google earth controllability was the reference I was looking for. Thanks to and Peter Newton on the help so far. Click here to jump to the video threath
Also showing some spritesheets animations that will be used for mouse hover/click events in the planets. I did a tutorial about it, click here to see.
Next step is to finish those spritesheets and users interfaces and implement the blueprints.
------------------ UPDATE 07/04/2014 ------------------------
HUD concept and design
Finished the HUD concept and textures are now ready to be imported into UE4. Some screenshots:
aAny comments or suggestions are welcome
------------------ UPDATE 15/07/2014 ------------------------
Click here to jump to the video preview post.
Almost finishing the HUD implementation. I decided to do it nativaly with blueprints instead using html or java plugins (that imo still not a plausible solution for designers).
-Added planet names
-Add front HUD + button functions
-Added press “space” to begin
-Added begin game camera animation
-Added time/speed slider
-Small Bug fixes and implementations
The HUD Blueprint preview. It took me some time to built those.
Special Thanks time to Aaron, Jan and Peter ( is for u guys :p)