you may know the great blog of Tom Looman, who wrote some articles about post process outlines in UE4. He wrote an article about how to create soft outlines but I always get a strange error when trying to implement the code into my project. Here’s the article:
I recreated the material function and the post process material a few times from scratch but the error remains and I can’t figure out why this happens.
I did it exactly like in the screenshots.
The problem is in the custom node and the compiler error already shows up in the material function (“error X3004: undeclared identifier ‘CustomDepthTexture’)
Did something change in 4.21 or did I miss something?
Thanky for any help on that subject and best regards,