Soft Object Pointer Not Working as argument

I’m trying to convert my Clue Management System in C++ and have made a Primary Data Asset to easily change the clue data. In my Clue Item code I have an interface call for attempting to interact with the Clue:

bool AClueBase::AttemptInteraction_Implementation(UInteractComponent* Interactor)
{
	UE_LOG(LogClue, Display, TEXT("Clue Interacting"));
	
	UClueManagerSubsystem* ClueManager = GetGameInstance()->GetSubsystem<UClueManagerSubsystem>();
	if(!ClueManager) return false;
	
	UE_LOG(LogClue, Display, TEXT("Clue Manager Valid"));
	
	return ClueManager->CollectClue(ClueDataAsset);
}

This works fine, with the Clue Data Asset being a UPROPERTY:

UPROPERTY(BlueprintReadOnly, EditInstanceOnly)
	TSoftObjectPtr<UPrimaryDataAsset_Clue> ClueDataAsset;

The Function it is trying to call on the Clue Manager Subsystem is:

bool UClueManagerSubsystem::CollectClue(TSoftObjectPtr<UPrimaryDataAsset_Clue> Clue)
{
	if(!Clue) return false;
	
	UE_LOG(LogClue, Display, TEXT("Collecting Clue: %s"), *Clue->GetClueName());
	FAreaClues AreaClues;
	// If the Map has the Enum already, then we need to save a reference to the current value
	if(CollectedClues.Contains(Clue->GetClueLocation()))
	{
	// If the Map has the Enum already, then we need to save a reference to the current value
		AreaClues = CollectedClues[Clue->GetClueLocation()];
		
		UE_LOG(LogClue, Display, TEXT("Clue Location already in Map"));
	}

	if(AreaClues.CollectedClues.Contains(Clue)) return false;

	UE_LOG(LogClue, Display, TEXT("Clue doesn't already exist in Map"), *Clue->GetClueName());
	
	AreaClues.CollectedClues.Add(Clue, true);
	CollectedClues.Add(Clue->GetClueLocation(), AreaClues);
	
	UE_LOG(LogClue, Display, TEXT("Clue Successfully Added"), *Clue->GetClueName());

	OnCollectedClue.Broadcast(Clue);
	
	return true;
}

It doesn’t get past the first guard clause in this function, so the soft object pointer is a nullptr apparently. I am new to C++ with Soft Object Pointers so I might be entirely misusing them, so any correction would be greatly appreciated :slight_smile: