So I’m working on some basic lighting for a bedroom. This issue is that some of the light (coming from a point light) will fade in and out depending on distance. It seems to only be the lighting that is (presumably?) bouncing off the lamp shade. Is there a way to get this to stop happening? Or at least can someone explain what is happening?
Ideal situation would be to see that light all the time. Barring that, removing it entirely would be fine too.
Thanks for the help. I did already have a post processing volume active, set at infinite and the min and max exposure being equal. While that does make it so the harsh light (for lack of a better term) stays no matter where I am, the soft light doesn’t seem to be affected.
I did try removing it and adding the post process volume to my character instead. Didn’t seem to help. Maybe I’m doing something wrong?
Edit: It does actually add back in a harsh light that comes out from the bottom of the lamp shade, which is nice. But that soft orange light still comes and goes depending on distance.