Soccer Ball physics not replicating when try to shoot (Rubberbanding)

I have a ball which is an actor in which we have a sphere. I have enable all required properties to replicate and its replicating fine when I am walking through normally with but when I shoot its causing some rubberbanding like its stick to my foot. I have also tried some heck from while searching to fix like making an actor to static mesh component. Also played around some properties like net priority, net update frequency, relevancy etc. Also followed this video Fix Network Rubberbanding Lag in Unreal Engine - YouTube but this also didn’t work for me. Its been a month, I am still stuck at it.

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