Hey guys, need some help. I am currently trying to simulate a soccer ball’s flight from a shot. I have x, y, z coordinates throughout its flight in an excel sheet. Is there any way to not just have the ball path but to make the ball spin as well in accordance with its path/spline? I was thinking about using the magnus effect but I am not sure how to get ball spin from just my coordinates?
hello there. new member.
i’m no soccer guy but i know artillery. what sort of spline you got already? like a ballistic curve? that’s probably better than gravity computation for “accuracy” and hitting something. yes
i think you gotta compute the spline’s “magnus curvature” before you start to move the ball. there’s probably no way to compute that on the fly. follow the path via translation and just rotate the ball on it’s local axis, to fake the visual spin motion.
that’s my lil brain storm.