I am using a Sobel Edge post process material. I have a strange shadow in in my level that stays a fixed distance away from the camera. If I move forward, the shadow retreats. Changing the thickness of the edge does effect the shadow distance somewhat, but I cant get rid of it entirely. Any ideas?
EDIT: For anyone who comes across this in the future, the MaxDistance of the Sobel Edge post-process material was too close to the player, hence the effect. We made sure the MaxDistance was large enough to encompass the whole level and the shadow disappeared.