I am working on a game that requires a black outline around everything. I was planning on doing a post processing effect, and followed a few tutorials. Problem is, is that it is a mobile game, and the effect doesn’t display. Is there somethig I can do to fix it? Is there something in the config file I need to enable perhaps?
I’ve seen the above done once before and it was awful. I think ‘Guise of the Wolf’. Total Biscuit did a review funnily enough and he couldn’t let it go lol. Doubling polycount everywhere doesn’t seem like a great workaround to me. I’d be more tempted to go into the engine, switch to ES3.1 + AEP and turn on post effects somehow.
the inverted geo thing has been done a lot and a lot of times fairly successful. guilty gear xrd for example uses that method and the results look pretty good. double (probably not really double, but close - depends on the model) the vert count might very well still be cheaper than even the simplest outline PP.
I always wondered if using a value like 500 in the power node or a very low number in the fresnel node is very heavy in the calculations.
Can’t you better use a fresnel with a value of 1 and use a valuestep node to get only the edges? This way your edges also will be sharp.