I am a bit stumped on this. It feels like I am just missing one little detail that will make this fully functional. I need to be able to generate icons at run time on a shipping build. I have a special scene capture blueprint that sits below the map that allows me to place a static mesh then render it to an icon. The only thing it seems like I can really do is get a real time rendering.
How can I take a static snapshot then assign that to a UMG image? The only methods I can find seem to be editor only and they generate actual 2d images which is not what I need. My game will have a lot of icons and many of them will be for randomly generated weapons ect.