I made a project with all shadows dynamic, no lightmass. Until it started to become heavy and slow on the GPU. Then I started changing some static meshes to have static light maintaining the dynamic light on foliage and grass.
My problem is that after I bake the light all my static meshes don’t show any shadows, until I go to the mesh details and on lod 0 (unique lod) change anything and click “apply changes” and then I have shadows for that mesh (on the meshes and on landscape). It happens everytime I bake
Note: I’m using 4.15.1
Thank you in advance