So, How do I go about getting a gif to play on a flat surface in UE4

Hi,

@
I remembered thread but couldnt find it anymore :slight_smile:

Concerning FlipBooks, please correct me if Im wrong here:

  • Since the frames are organized in rows and colums (without dimensions), it is implied that the flipbook frames are square shaped.
    One cannot create a 16:9 flipboox texture (without letterboxing, the frame still occupies a square region in the texture).

  • As the max texture size that UE4 can import is 4096x4096, a one second “film” (25 fps) can only be around 800x800 pixels in size.
    Thus a 320x200 film (still occupying 320x320 per frame) would yield 144 frames, or 5,76 seconds, animation (per texture).

  • Daisy chaining flipbooks together to create longer sequences is possible, but questionable in terms of resources/performance…

Is line of thought correct?

Cheers,