From this thread, I started to work on various glass and mirror materials.
If you’re interested in what’s going on, you can check these 2 posts:
I searched a way to make a blurred glass material with UE4, I mean a glass material which is blurring all that’s behind it.
So I DON’T MEAN FROSTED GLASS, which can be more or less be done, as shown in this thread: Frosted Glass ? - Rendering - Unreal Engine Forums
I mean regular, smooth blurring, like with a gaussian blur filter in Photoshop and changing in real time.
I didn’t find any tutorial about this on the web.
I searched in Epic documentation but found nothing really useful for this.
So, is it something the engine can’t do for the moment or did I (certainly) miss something? When I see all the incredible materials and visual effects you can achieve with UE4,
I have no reason to think that this particular effect couldn’t be done.