Hello,
I’m trying to have a snow effect using pixel normal ws. It work well but it have a small issue.
I’m using an exponent, so i can controle amount of snow over distance.
The issue is with mipmap of the normal texture, with distance, the normal information is flat, and so i loose a lot of details in the snow. The solution i’ve got was not very clean, and is to remove mipmap on normal.
But by doing this, i’ve got some jittering artefact.
How do you proceed with this case ? what is your idea to keep quality over distance ? Thanks !