I have a snow material using tessellation and I’m getting errors on flat surfaces. Looks like some sort of clipping error. I also get material collection errors when I exit.
I set up my tessellation using the docs entry here: 1.11 - World Displacement | Unreal Engine Documentation
You can see the problem in this short video. It works fine on the unreal material orb props but not on the floors( using the starter content floor mesh ).
The snow function( credit: https://www.youtube.com/watch?v=IqqzKvBc9hc ):
The level print:
I’m new to the idea of tessellation and I’m obviously using it incorrectly. Or is it just that the floor mesh needs to have more triangles to start with? I was under the impression you could tessellate from a simple two-tri plane?