On file \Engine\Source\Programs\UnrealBuildTool\Executors\SNDBS.cs:line 283
Since the key “explicit_input_files” is not found it crashes.
List<Dictionary<string, object>>? ExplicitInputFiles = Job["explicit_input_files"] as List<Dictionary<string, object>>;
A quick fix, ContainsKey, works fine.
List<Dictionary<string, object>>? ExplicitInputFiles = Job.ContainsKey("explicit_input_files") ? Job["explicit_input_files"] as List<Dictionary<string, object>> : null;
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