Is this asset unfinished? We were hoping to use the highway system but it looks like there are not enough parts to actually make it a working highway, and no way to transition out of being a 6 lane highway, or make the 6lane highway come to an end without just dead ending and adding a wall at the end?
Not a single person in 17 pages uses the highway parts and only seem to use the basic roads or what?
hi GlimpseOfDawn this is an excellent product. I can make a my road easily with this.
I just have a Question about modify the road meshes, because my project required me to make a road without a Curb. I modify the road and intersect meshes, but after that the snap tools does not work anymore. I have try several method:
I did not try bleprint since i have very limited knowledge about blue print, if the problem is in blue print, can you help me to explain in detail what should I do to fix it?
Just suggestion, it will be great if you can make a FAQ page/ post for your work
Ok so there is a restriction on the amount that can be used to make the spline work ; Huh I didnt know that .! I see so resolution and vert counts standards should be what exactly ? May you please make a update to your videos when you get the chance ?.
We are having issues with the road applying to landscape, we’ve tried everything, we downloaded the most recent update and we are still having issues. If someone could contact me using discord please that would work the best. Tyler D.#5648
Will you add these in the pack ? The reason i have purchased this package was to be able to a add a bunch of streets with 90° angles but i can’t use the T intersection for corners.
Enjoying Snappy Roads ! - just a couple of questions:
I have a road mesh with tyre tracks that go lower than the edges of the mesh.
SR does a good job of dropping the mesh nicely into the landscape but I need the landscape sculpted lower underneath the middle 80% of the mesh - a trench 20 units deep would be perfect.
In the picture I carved the landscaped lower with the landscape modelling tools (the section nearer the camera) but figured SR might have a parameter combination that would do this for me.
How is the performance toggle coming along? I’m wanting a road network across my 8km x 8km desert and it seems I’ll need to draw lots of little road segments and snap them together - as drawing a long spline is a bit unworkable. Preferred option would be to turn the road mesh off altogether and just draw the spline by itself in top projection view. Then turn the mash back on and “drop” the road on to the landscape.