Hi,
I am currently working on a VR project using the VR Template in Ue5 and am trying to implement a teleportation system where the VR pawn is teleported to a specific location when the right axis input is released. To achieve this, I want to firs, snap the location of the VR visualizer to a target location and then, when I release it, teleport the VRPawn to the target location and rotation in the goal of starting an animation at this location. Here’s the level blueprint I’ve made so far, but doesn’t work and the error message I get:
I am looking for suggestions on how to implement this in Unreal Engine. Specifically, I want to know how to snap the VR visualizer to the target location and ensure that the VR pawn is teleported to the same location when the axis input is released. Should I make it in the level blueprint or in the VrPawn? Any advice or tips on how to achieve this would be greatly appreciated. Thank you!