Snapping to ground

I am just starting out, and I’m learning character movement, and I have been coming across a problem. Whenever my character walks off of what I think to be a ledge, the character snaps to the ground. I’m thinking that somehow the editor is considering both to be the same ground, so it just sort of teleports the player to the ground beneath it. I’m not sure how to fix this. I’m just looking to make my character actually fall in a way that is representative of normal gravity. Also, if it matters, I am doing this a paper character (I have the collision boxes and everything set up for the tile maps that I have set up).

I’ve been messing around a little bit and think it may have something to do with some built in feature that snaps the capsule component to the ground based off of what the engine thinks are small changes in terrain relative to character size. Since I greatly shrank the capsule component, maybe there is some other value I need to change as well

Alright, I figured it out, I needed to change the value for the MaxStepHeight for my character class, this seems to change maximum threshold value for the height at which the character snaps to the ground (or remains glued to the ground so to speak).