I’m trying to build a modular asset set that doesn’t conform to a regular grid, and I’m quickly starting to realise I need something more precise than moving stuff around by hand. Basically what I would like is to assign specific places on a model (sort of like sockets), with position and rotation, which I can snap other objects to. Something along the lines of how you build stuff in Kerbal Space Program - moving the green sphere on one object over the green sphere of another object causing them to snap together and realigning:
Is there any way in Unreal to set a system like this up? Or a good plugin? I’ve been looking at Rama’s plugin here (A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums), but it doesn’t look quite like it does what I am after - I should probably try it though.