Not sure what’s going on here, but we can’t seem to get the Snapdragon GSR plugin to activate on the Quest 3 standalone (android). We’ve got the plugin installed, it’s working and we can see it activate in the editor, but it doesn’t activate once we deploy it to the Quest. We’ve tried adding this into the engine.ini files and even the level blueprint, which works in the editor as stated above, but no results once it’s in the Quest.
The plugin is enabled with a cVAR, as the instructions state "The instructions state that “SGSR can be enabled with the CVar: r.Qualcomm.SGSR.Enabled 1.” We’ve tried putting this variable in multiple places (both the project and engine folders), but there’s no difference. I’m not sure why it’s working in the editor but not the platform itself. Has anyone worked with this plugin, or do you have any insight on why a particular cVAR would not work on Android/Quest 3? Thank you for your help.