Summary
I’ve encountered a recurring issue with the Snap To Floor function when working with newly placed assets in UEFN.
Newly placed assets appear to have no collision for snapping, which prevents the Snap To Floor feature from functioning correctly. As a result, assets do not align to surfaces as expected.
Workaround:
Restarting UEFN resolves the issue - after restart, the same assets regain proper collision and Snap To Floor works as expected, but it still won’t work properly with newly placed assets.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Place a new asset in the scene
- Attempt to use Snap To Floor
- Observe that the asset does not snap properly
Expected Result
The asset should snap to the nearest surface based on its collision.
Observed Result
The asset behaves as if it has no collision and does not snap.
Platform(s)
Any