Snacko - farming sim with cats!

Wow, it’s been…3 years since I last updated this! It’s been so long the forums don’t even look the same!

Since our last post that we started doing it full-time, a lot of things have happened…

  1. We signed with a publisher, Armor Games Studios
  2. We overhauled the visuals to make it brighter and chunkier!
  3. The game is now officially coming to both PC and Switch…so eggciting

We’ve certainly learned a lot over the past couple of years. Paper2D has had some weird bugs here and there that won’t be fixed, but we’ve found a workaround for everything. There’s always fun challenges, like figuring out how to make our dyes system look less grey and crummy:

Left: multiply / Right: modified linear burn

And also dynamic particle colors for impact on different surfaces using Cascade! That one required some weird spaghetti-ing due to my own oversight using two different system in different maps.

For the town and farm, I’m using a global Material Parameter Collection to make it cheap to update all the terrain, etc. when seasons change. But in special biome maps, that doesn’t exist, so we’re using regular ol’ physical materials to dictate the color changes.

It’s been lots of fun problem solving and refining the art style for the game!