https://snacko.land/wp-content/uploads/2019/03/Logo_FullNS.png
Hi everyone!
My husband and I have been working on Snacko, a farming sim in UE4 for the past ~5 or so months after our day-time responsibilities.
Since we first started working on it as a pet project, it’s gained a bit of interest, and we’re hoping to move into full-time development. Currently, we’re going for PC and Switch release.
https://i.imgur.com/gNhzrap.png
We’re using some Paper2D features as well as regular 3D workflows for the environments. When Octopath was originally announced, I thought it was the coolest thing to combine traditional pixel art sprites with fancy depth of field, dynamic lighting, etc., so we wanted to try our hand at a project with a similar aesthetic. It ended up looking very different to suit the tone of our game, as well as our gameplay itself evolving over time, but it was inspiring seeing the devs behind Octopath using UE and making it work for them.
https://i.imgur.com/4xvOhp5.gif
Snacko started out as more of an adventure type game where we drew a lot of inspiration from 2D Zelda games like Minish Cap, but I wanted to add in some farming elements just because I’m a huge fan of Harvest Moon and Rune Factory style games. Some ended up being the majority, as we shifted the mechanics to centre more around farming and town building, with mini-dungeons and explorable areas as enrichment for the rest of the experience.
As with any large project, it can get tough sometimes feeling like you’re not getting anywhere. I’ll keep this thread periodically updated both for developers who may want to explore using UE for different art styles, and also for myself to keep the steam going. [HR][/HR]
Thank you for reading!
If you’re interested, you can also keep up to date with Snacko through these links:
https://i.imgur.com/5MilyX5.jpg
https://i.imgur.com/Cht2zWJ.gif