Hi everyone,
I’m facing a strange synchronization issue when using the SmoothSync plugin with my character.
Here’s the situation:
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When my character does NOT use SmoothSync, everything works perfectly — both the server and client see the character in the exact same position while standing on a rotating platform (as in the “Replicated Movement” image below).
However, when I enable SmoothSync on the character, the positions start to drift: the client and server show different character locations on the rotating platform (as shown in the “SmoothSync Plugin” image).
I’m using Steam Advanced Sessions for multiplayer (listen-server setup).
I added SmoothSync because without it, players experience rubberbanding.
With SmoothSync, rubberbanding disappears — but this new desync problem appears instead.
Or alternatively — are there better solutions for rubberbanding that don’t require SmoothSync?
I’d love to hear best practices for smooth multiplayer movement in listen-server setups with moderate latency.


