Here is my beautiful watering can. As I understand it, a smoothing group should be blending the geometry, making the can look at little smoother. That’s obviously not happening.
I’m modeling in MODO. To save the smoothing group, I selected all of the geometry and then clicked Vertex map > Create… I left the settings as is and saved the it as a Weight map. I know it is coming into UE4, as I stopped receiving the “no smoothing group” error when importing.
So, is there a way to get some smoother looking geometry?
Thanks!
As an aside, my bump map also seems to be reversed from what it is in MODO. Did I do something wrong there?
Hello Ian!
You have to assign values from vertex map to your actual vertices!
Enable vertex normal display(Top Menu - View - Show Vertex Normals)
Create vertex normal map(At right side of the screen in Lists tab press Other Maps - New map - Vertex Normal Map)
Bake data from vertex normal map into your vertices(Top Menu - Vertex Map - Set Vertex Normals)
Now you clearly can see your normals/smoothing groups and export it!
EDIT: Try to invert Y channel for bump map, different engines have different “standards” of normals map and you have to tweak some stuff to make perfect transition