I have some questions. I’m working on a game and I would like to run it smoother. Mind you some dynamic lighting is used.
How can prevent mesh actors to appear consistently? Right now if I move a player. Objects don’t appear fast enough.
What are some tricks to increase fps? I instance 90% of the ship bridge.
In a function in a blueprint. How can I check input from 0 to 9 with 10 Key events and branch. In essence I want to check from 0 to 9 key press, create a integer, and switch on that integer.
How can I preload assets onto memory?
I would love any input. To reference, Development Vlog - Bridge Unreal Editor 12 26 2018 - Part 1 - YouTube