Join this Discord channel and we can chat about what’s going on… It can be a bit tricky, but if I show you on the screen that should help… I’m normally around if I’m not cleaning the house (its the weekend!), playing games with the kids…or shopping. <grins>
I’ve learned to love your Smooth Zoom plugin. But with the latest compilation of the Unreal Engine (Nvidia / Gameworks Fork) there are problems. I get an error as soon as I connect the Node Event BeginPlay to the Set Spring Arm component. Do you or someone have an idea?
Error: Can not pass a read-only variable to a reference parameter (Screenshoot).
Hi there… I don’t think it has anything to do with fork you are using but I did add some checks with 1.3 to ensure that a spring arm was indeed connected. If not, the client would crash on play. Might be easier if we chatted, head over to the support discord channel: Discord and let’s chat. Heading to work in a bit, but I’ll see what I can do to break away… thanks!
New version 1.40 is now available. This version allows you to set the defaults in the PROJECT SETTINGS under GAME. Additionally, I’ve built the binaries so for Win64 Editor users simply copy the unzipped file into your Engine Plugin directory for Blueprint only project access. Download here: Release SmoothZoom 1.40 · teak421/SmoothZoom · GitHub