I’m using smooth sync plugin from epic store.
In my game players control pawns which are basically hover cars (car mesh + child components applying forces to parent).
Adding smooth sync component made listen server’s pawn movement smooth for everybody.
But it disabled movement of all other pawns.
It looks like it’s fighting to keep object still despite player input.
When I clear owner (via set owner) of all pawns, everybody resume moving, but movement isn’t smoothed.
If tick interval of smooth component is decreased, the pawn can be moved but on tick it’s strongly “kicked”, maybe forced to return to initial position.