Smooth out VR Camera Movement

Hello Beautiful People,

I’m currently working on a Wheelchair Simulator in VR. Everything works fine except for the camera:
The Camera is attached to my Wheelchair component, which is a SimpleWheeledVehicleMovement Component.

Currently, my Camera is directly attached to the Vehicle Mesh, which results in small camera shakes. As you can imagine, this induces very strong Symptoms of Motion Sickness.

Is there any way to smooth out the movement and rotation of the VR-Camera?

Id really appreciate it, if you guys can push me in the right direction :slight_smile:

Bumping the Thread :slight_smile:


Might be late to the party but for anyone getting here in the future, you can check out this video from the official youtube channel:
Creating a VR spectator camera | Inside Unreal