Hello
So currently I have multiplayer teleporting set up like this: https://puu.sh/rHnxg/77b69736bb.png
It works but on the client side it’s very jittery and not smooth at all while it works just as usual on the server.
I’m suspecting that the timeline gives out way too much data for the connection to handle.
Is there any other way the still achieves a smooth movement from point A to B. While still being smooth on the client side?
Thanks.