You are welcome. You can use the ‘Transform’ node to transform World to Tangent Space, and the ‘Fuzzy Shading’ material function to implement a soft transition. This won’t be a “blur” exactly, but you might be able to get away with the correct look. You could create a custom post process bendable and control the blur through that as well. This way you would only need to use the ‘Transform’ node in each material and then have it rendered correctly with a Post Process Overlay.
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