josh.ing
(josh.ing)
1
Is there any way to include calculating the sprite alpha in cryptomattes? I render out to MovieRender for compositing.
Everything looks great in the main RGB render, but the smoke particles entirely occlude the character and show up as solid polygons.
Anyone got tips? Thanks
nextheory
(nextheory)
2
Were you able to resolve this issue, or come up with a work around? Running into the same problem…
josh.ing
(josh.ing)
3
I didn’t figure it out. Sorry If you make progress I’d be curious to hear the solution.