Smoke particles through pipe

Hello everybody.

I am quite new to UE 4 develpoment.

My question is:
I want to do an interactive simulation of smoke in a pipe.
Is it possible to send soke particles through a pipe(es)?
Smoke should come from the on side in and to the other side out.
The whole pipe should be filled with smoke after a while after particles start.

Didn’t find any solutions that match after googleing the problem.

Do i have to do it with splines (if possible) or is there a collision system to use?
Or is it possible to use sprites following a path?

Looking forward to your answers.

You could use the particle collision, but depending on the shape of your pipe (many turnings,…) there might be an easier solution :slight_smile:

Many thanks for the reply fighter.

Ideed there are some turnings the particles have to deal with.
What would be the easier solution?

Just add a spline to your pipe and then add single smoke particle modules -> probably not the most efficent way, but you will get a good result
Otherwise it could probably also work when you do it with vector fields -> Vector Fields | Unreal Engine Documentation (havent tested it)