we’re working on a horror game as a project group at our university.
We had the idea of creating a shady horror character that haunts you etc. (not going into further detail with story)
and I immediately thought of this guy: https://www.youtube.com/watch?v=Mx5KCEX6SZ0
I am aware that the effect is rendered in 3dsMax with plugins simulating millions of particles, however we’re trying
to create that sort of character anyway.
Our approach was to emit smoke particles from multiple bones of a model we had lying around.
We are under the impression that it could theoretically look quite alright, but we didn’t play around
with the UE4 Particle System at all, we just used a template.
Before we continue with this part of our project, I’d like to ask:
How would you try to achieve this kind of effect? Maybe create it in 3dsMax, render certain parts out to use in the UE4 Particle System?
Or is emitting particles from the bones of our character the best way to go about this?
We’re thankful for any input you could give us!