Smoke Effects from Houdini to Unreal

Hey everyone,

I am still quite new to Unreal and I am wondering what would be the best way to get smoke effect from Houdini to Unreal, or even if it is possible to do so?
Some context: I am trying to create a smoke grenade

Check the infiltrator demo and how it did the explosion effect.

in case you want simple particle effect - render that smoke into flipbook texture.

Okay thank you, looks useful! :slight_smile:

thanks for the reply, but could you explain a bit more on the flipbook since I do not know much about it!

There are many examples of this kind of particle systems

do you need a static kind of smoke or something thats moving?