Hey everyone,
I am still quite new to Unreal and I am wondering what would be the best way to get smoke effect from Houdini to Unreal, or even if it is possible to do so?
Some context: I am trying to create a smoke grenade
Thanks!
Hey everyone,
I am still quite new to Unreal and I am wondering what would be the best way to get smoke effect from Houdini to Unreal, or even if it is possible to do so?
Some context: I am trying to create a smoke grenade
Thanks!
Check the infiltrator demo and how it did the explosion effect.
in case you want simple particle effect - render that smoke into flipbook texture.
Okay thank you, looks useful!
thanks for the reply, but could you explain a bit more on the flipbook since I do not know much about it!
There are many examples of this kind of particle systems
do you need a static kind of smoke or something thats moving?