Smelogs Playground

Improved HUD Visuals and more

Hello everyone! :video_game::wave:
I hope you’re all doing fantastic.
Okay, today is a bit different. I went with a special ChatGPT version of my draft. :sweat_smile:

New Look for the HUD

So, we noticed that Smelogs (you know, Units or Buildings) were kinda blending in because they all rocked the same background. But guess what? Once we kicked them out of that background, bam, major improvement!

And let’s talk about that HUD space – seriously, it was hogging up the place, especially the unit list. Even when you had just one lonely unit picked, it was all over the space.

Oh, and check this out – we decided to ditch the fancy rendering for the top dog unit at index 0. You know, the one with all the deets and value. We figured, why bother rendering it when we can save on performance? Plus, those new Smelog images? They’re rocking the scene with no backgrounds.

Oh yeah, we snagged some extra real estate for the minimap and spruced up obstacle readability. Sweet move, right?

Other Cool Stuff

:gear: Technology Tree

Okay, so the Tech Tree animation is nice, but there are two things that needed improvement. First off, it wasn’t clear that you could actually click on it. And secondly, matching up each point with the right Smelog? Total head-scratcher.

:house_with_garden: Chill Home Screen Vibes

Yo, check out the new digs on the home screen! We’ve stripped things down, gave 'em a fresh makeover. It’s all about those patch notes and the daily rewards now, looking all slick and easy on the eyes. And hey, just a heads up, we might still switch things up a bit – you know, keep it spicy.

:flower_playing_cards: Play Screen Level-Up

Guess what? We’ve gone and spruced up the play screen for both online showdowns and AI bouts. It’s like a whole new level of coolness. We’re talking tweaks and tunes to make your gaming experience top-notch. Get ready to rock and roll, 'cause we’re stepping up the game on the play screen!

:crystal_ball: Crystal Codex Update

We’ve polished things up! Now, it’s crystal clear that you’ve got to dive into these secrets from the outside in. Plus, we’ve turned up the transparency on the inner layers, making it all the more engaging. Stay curious

:film_strip: Fresh Off the Press: HUD and Main Menu Animations!

Hold onto your seats, 'cause this morning, we dropped a bombshell. We’ve rolled out some seriously slick construct animations for both the HUD and all those Main Menu screens. It’s like a visual feast for your eyes, making everything pop and come alive. Get in there and soak up the awesomeness – we’re all about taking things up a notch!

Wrapping Up: Looking Back at the Year

As we kicked off the year, we had our sights set on a bunch of visuals that were in line for a major makeover. Check out the list below – it’s all about that upgrade game, and we tackled things in order of priority:

:white_check_mark: Fog of War
:white_check_mark: HUD / UI
:white_check_mark: Visual Effects
:white_check_mark: Victory/Defeat Animation for Results
:white_check_mark: Ranks and Their Level-Up Animations

Hold tight for the juicy details about what we’ve got cooking for numbers 4 and 5 – we’re spilling the beans soon! :eyes:

But here’s the kicker – we’re not stopping there. There’s a whole bunch of screens and UI elements that are on our hit list for some serious improvement. Keep those eyes peeled, 'cause we’re all about leveling up your experience!

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