Hi Unreal Devs,
In Behind the Design, we show insights about how we are designing and creating Smelogs Playground. We will publish a new Behind the Design post every week.
A quick introduction about us: We are Nifty Productions, a small independent company from Switzerland. Our goal is to create innovative and accessible multiplayer games.
What is Smelogs Playground?
Smelogs Playground is a Free-to-Play Real-Time Strategy game with charming aesthetics and a simple but effective gameplay mechanism. The player takes over the playful and rocky Smelogs to compete against each other for fun and honor!
Preview of Features and Visuals
This is only a quick and small preview of the game. We will go more into details in upcoming posts and share our thoughts about each feature.
The Technology Tree
Smelogs Playground utilizes a uniquely simple but clever technology tree, where up and downgrading is key. Units can transform into buildings and vice-versa.
The World / Setting
Smelogs Playground plays in a mystical, colorful Aztec world. Unlike most RTS games, we choose a peaceful and uplifting setting.
The Initial Base Editor
This is our solution for a common problem with RTS games. The base editor not only provides strategic depth right from the start of the match but also helps to shorten down the match time immensely.
We will explain how this is viable in combination with our technology tree.
Map Generator
Fair and simple, but still challenging: Our map generator tests the player’s ability to adapt and provides new obstacles (literally) every match.
Endnotes
If you have any questions or are interested in voting for which insight we should post about next, head over to our Discord! Smelogs Playground