Thank you for the answer ) I’ll check it out.
For now, I fixed the issue using r.Shadow.RadiusThreshold 0.01 without any noticeable performance loss. I still need to compare it with TSR disabled.
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Thank you for the answer ) I’ll check it out.
For now, I fixed the issue using r.Shadow.RadiusThreshold 0.01 without any noticeable performance loss. I still need to compare it with TSR disabled.