Small Objects Reflections / Shadow Disappear in Lumen

Hi there,

I’m having a problem with reflections and shadows of smaller static meshes disappearing at near distances (<15m). Currently using Lumen reflections with hardware RT, Hit Lighting and no Reflection Screen Traces in UE5.4.

I checked the Lumen Scene view and the object vanishes completely when moving away >10m.
When increasing the objects size it remains visible from farther away.

Is there a way to increase the distance at which smaller objects remain visible in Lumen?
All the console commands i found were not active anymore in UE5.4.

It’s not a Bounds scale issue, is it?

On the objects that are disappearing, try increasing their Bounds Scale (in the details panel for the meshes) - try cranking to like 10 to see if that resolves. Sometimes if objects are a little smaller, UE might think they should be essentially turned off to save processing

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That was it, thanks so much for solving it!

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You’re a savior! I recently upgraded my project to UE5.5.1 and instantly noticed broken shadows on mobile preview (everything was fine in 5.3). Adding some value to the meshes bounds scale fixed the problem. Thanks!

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