Small NavArea modifier not working

I’m using NavArea modifiers in my project. I’ve noticed that below certain threshold navareas are ignored by a navmesh.

Below is the example with NavAreaVolume. See images for the description. How can I enable these small areas?

Have you tried increasing the resolution of voxelization (via CellSize)? Mind that the higher the resolution the more time consuming it is, so it might not be suitable to runtime-dynamic navmesh.



I’ve got cellsize=1 and this is min value I can set.