are you getting any warnings on the editor? also, are this self made or from the enviroment kit? if the LODs are incorrectly set, you could be rendering full quality even from long distances.
So I have made a quite small foilage map which you can see whole map in the players view meaning its small
here is how it looks like:
it lags less in the editor
Intel(R) Core™i7- 3632QM CPU 2.2ghz 8gb ram x64bit
AMD Radeon HD 7500M/7600M Series
Any Idea why this happens?
no warnings, I use this kit:[FREE] Foliage Starter Kit - World Creation - Unreal Engine Forums
are you using particle system from that kit too?
I don’t use the particles.
Anyone know the problem?