Stats say that I am using more than 16 texture samplers, but, having counted them by hand I can only find 14 samplers. Are there any other parameters that consume sampler slots? are there hidden ones that I’ve missed?
When I remove a sampler in one of the layers it compiles just fine, meaning that I’ve got 17 samplers in there, which in turn means that there’s 3 that I cannot find.
When I remove the “incandescent cloth” material layer, it says I have 14 samplers active, while, at that point it should be 11.
The samplers in sequence are the following:
- Albedo (RGB)
- Layer Mask 1 (RGBA)
- Layer Mask 2 (RGBA)
- Detail Mask (RGBA)
- Normalmap (RGB)
Steel, 1 sampler (RGBA)
Chrome, 1 sampler (RGBA)
Rubber, 1 sampler (RGBA)
Painted Metal, 2 samplers (RGBA, Nrm)
Metal 1 sampler (RGBA)
Incandescent Cloth, 3 samplers, (RGBA, RGB, Nrm)
With that said, I must be blind, or something strange is going on.
Below you can see the spagetti of everything, all samplers are highlighted with a red border.
(The warning above the sampler error can be disregarded as it goes away when the error is resolved)
Thank you in advance.