To add more context to this, we are experiencing the issue and have attempted to find a workaround with no luck.
The issue causes Sliding to be difficult on PC (as shown) and impossible when using a controller. This severely impacts the playability of games with this issue.
The issue doesn’t seem to be directly related to “(InAgent:agent).Respawn” in verse as reported, as we tried also using the Spawn Pad Device Event “Spawn Player” and still had the sliding issue.
Instead we believe the issue stems from circumventing the normal respawn pathway that typically takes about 3 seconds and involves a screen “fade to black” etc. Something happening during that pathway maintains players ability to slide properly and using other methods of respawning players results in sliding issues.
Hope this helps!