Hello, I noticed some bugs with the (InAgent:agent).Respawn functionality that I use in my Verse code to respawn players instantly.
I just discovered that when I respawn a player using (InAgent:agent).Respawn, sliding is disabled. I’ve tested other cards that use instant respawn and it’s the same problem.
Steps to Reproduce
When a player is killed and respawns with the (InAgent:agent).Respawn, sliding is disabled
Expected Result
The player must respawn without sliding being disabled.
Observed Result
Player respawns using (InAgent:agent).Respawn and sliding is disabled
Platform(s)
PC and mobile but I think it concerns them all
Island Code
1437-3499-3432
Additional Notes
I’m using class designers and I tried to check enable sliding in the class, but it doesn’t change anything, I also enabled sliding in my island settings.
If anyone has the same problem and found a solution, I’m interested
To add more context to this, we are experiencing the issue and have attempted to find a workaround with no luck.
The issue causes Sliding to be difficult on PC (as shown) and impossible when using a controller. This severely impacts the playability of games with this issue.
The issue doesn’t seem to be directly related to “(InAgent:agent).Respawn” in verse as reported, as we tried also using the Spawn Pad Device Event “Spawn Player” and still had the sliding issue.
Instead we believe the issue stems from circumventing the normal respawn pathway that typically takes about 3 seconds and involves a screen “fade to black” etc. Something happening during that pathway maintains players ability to slide properly and using other methods of respawning players results in sliding issues.