Sliding behaves differently in a private version than in an UEFN playtest

Summary

Sliding gains speed on downhill slopes in UEFN sessions but not in private versions

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Character

Steps to Reproduce

Open the island project in UEFN.
Click Launch Session and join the session.
Go to the downhill section and slide. The player accelerates as expected.
Create or launch a private version of the same island, with the same content and settings.
Go to the same downhill section and slide again.
Observe that the player does not gain speed. Jumping also stops the slide immediately, making the level impossible to complete.

Expected Result

The player should gain speed while sliding downhill, just as they do in the UEFN Launch Session. Jumping should not unexpectedly cancel the slide in the private version.

Observed Result

In the private version of the island, sliding downhill does not increase the player’s speed. When the player jumps, the slide stops immediately. This makes the level impossible to complete.

Platform(s)

PC

Video