Hi,
I noticed the following bugs while working with the slider:
- The umg version of the slider can’t configure the keyboard focus property since it is not exposed to blueprints.
- Even worse, the default value of keyboard focus support is true, while previously it wasn’t. Note the following line in the header of SSlider.h: /** When true, this slider will be keyboard focusable. Defaults to false. */
- I would prefer to have an option to navigate the slider with the controller when it has keyboard focus only (its much more user friendly). Now you have to press enter first before being able to slide.
I hope at least 1 and 2 can be fixed. 3 would be nice of course!
Hello ,
I have a few questions for you that will help narrow things down.
Quick questions:
- When you say that the slider “…the slider can’t configure the keyboard focus property since it is not exposed to blueprints”, do you mean that the “Is Focusable” setting is not available or that you can use “Set Keyboard focus” or something else?
- To make sure we are on the same page, could you provide the workflow used to determine the default status of the slider’s “keyboard focus support”?
- Could you provide more information on what it is exactly that you would like to have and how the current setup is able to provide this?
Hello ,
After reading over you responses, I have written up a feature request (UE-32960) to have the is focusable option added to the slider bar widget. This request has been submitted to the developers for further consideration. As for the issue involving the need to hit enter before being able to manipulate the slider bar, it appears that this is currently working as intended. I hope that this information helps.
Make it a great day