Slices from Houdini into Unreal for fire

Hello All,

I currently have 25 slices rendered out as pngs from houdini that im looking to bring into Unreal for a fire effect. I was just wondering how this is done? Am i able to put it onto a particle to make it look nicer than a image plane? Any help would be great!

A particle is an image plane.
The short answer is - this entirely depends on the image you produced.

Watch this one for some ideas.
Mostly because it uses a texture containing all your slices and explains how to go about that.